Luminary is currently being developed by two female students in their last year of university, studying a Bachelor of Arts in Games Design and Art at the University of Southampton’s Winchester School of Art. Having started this project in October 2018, by researching into different topics before diving into research around Aztecs, Luminary was born and continued to be developed into a game since the end of January 2019.
Writer & Developer
After spending a year travelling and writing independently, Jennifer joined the Level 3 Art and Design course at Basingstoke College of Technology in 2013. Specialising in art history, curation and management Jennifer graduated in 2015. She then went on to spend a year developing her portfolio before applying to the BA Games Design and Art course at the University of Southampton, continuing her education in Games Design and Writing for the Creative Industries.
Jennifer has maintained and enhanced her deep understanding of descriptive and narrative writing, as well as developing an interest in UIX, Branding and Marketing. Currently, splitting her time between North Hampshire and Wiltshire, Jennifer is hoping to continue to hone her skills in writing within the creative industries.
Jennifer Moodie’s social media links:
Artist & Developer
Having started her creative education at Greater Brighton MET in 2014, Samantha completed her Level 3 in Creative Media Production and Technology in 2016. Leaving with a keen interest in games design, Samantha then went on to join the BA Games Design and Art course that same year after being awarded a portfolio scholarship by the University of Southampton. She has spent the last three years honing her skills in drawing, 3D modelling, animation and concept art, alongside a host of other talents. Samantha currently resides in West Sussex and is hoping to bring her expertise as a game artist into the Indie or AAA Industry.
Samantha Bland’s social media links: