Date: 2nd – 4th July 2019
Location: Hoxton Arches, Crèmer Street, Hackney, London, E2 8HD
Developers: Samantha Bland, Jennifer Moodie
Type: Card game
Format: Physical card game presented within a box at a group show
Genre: Tabletop, Roleplaying, Card Adventure
Language: British English
About the Game
With its own set of beautifully designed tarot-style cards, Luminary is a brand-new roleplaying table top adventure game, designed around the hierarchical world of cultism. Luminary is multi-dimensional, and versatile enough to be used for a variety of storytelling techniques.
Our first prototype, ‘Luminary: Aztec’ focuses on the world of meso-American culture. In the game, you play your way through a variety of event cards, responding to them as you see fit by sacrificing the cards in your player hand. Designed to be entertaining, for quick-play and party-play, Luminary can be used in both single player and multiplayer games to give an extra element of replay value.
About the Developers
Luminary is currently being developed by two female students in their last year of university, studying a Bachelor of Arts in Games Design and Art at the University of Southampton’s Winchester School of Art. Having started this project in October 2018, by researching into different topics before diving into research around Aztecs, Luminary was born and continued to be developed into a game since the end of January 2019.
Jennifer Moodie – Writer & Developer
Samantha Bland – Artist & Developer
Luminary is a young-adult oriented game. It is designed for use by young adults due to the nature of the game story and the advanced logic skills needed to process the decision making and deck management aspects.
Personal Dev Blog