Development: Semester 1

Luminary has been created throughout the last year of the University of Southampton Winchester School of Art’s Bachelor of Arts degree in Games Design and Art. Within the last year of this program, students can form teams over the months in semester one where research into different topics occur and students share and comment on everyone’s ideas and discoveries.

The beginning: Research

Adam’s Semester 1 Plan
Semester 1 plan given to students within the first week back at university. Illustration was created by Adam Procter.

During the first semester, the students had two main phases, one being around gathering research and the other a create phase. Within those two phases, another set of phases can be found. Within the Research phase, phases 1 and 2 can be found. Phase 1 being around diving into four different topics and presenting what we found before moving onto Phase 2 where we would pick a single topic out of the four we had found and research into it deeply.

The Create Phase consisted of another two phases; phase 3 and phase 4. Phase 3 is where teams or single developers would prototype a possible game and play it along with testing, creating and making elements of their game along with presenting what they’ve done so far. Phase 4 consisted of creating a GDD or GPP to then be presented to the class weeks before all of semester one’s work would be submitted for marking.

During week 3 and week 5 of the Research Phase, Jen and Samantha had been working closely within studio lectures to the point where they decided to research into a similar topic; cults. This was the starting point of both students working together to achieve as much information together in order to develop four game ideas later on in the create phase.

Image result for cults
Cults – Parcat image used for their podcast discussing cults and what goes on inside them. Image found off of Google Images.

The topic of cults has been classed as a dark and sinister topic due to the immense number of groups and media attention found around dangerously crime driven cults. However, this is not always the case as many cults can be harmless such as fan groups of popular celebrities and internet influences. During the research around cults, both students had covered as many topics like the one above around cults, and moved all their research onto a blog that they could both read each others findings.

To read both students blogs and their research, links have been provided below;

…Jen Moodie’s blog can be found by clicking here…

…Samantha Bland’s blog can be found by clicking here…